![]() That said, if you are looking for action you need to look elsewhere. Upon exploring, she meets a boy named giraffe, who seems to know her, and is tasked with finding three special Star fragments on the island in order to unravel the mysteries of her forgotten memories. Giraffe and Annika tries to be a lot of games at once, but it never dives deep into any of its gameplay features to create a cohesive and polished experience. For a lazy weekend, this game is perfect to unwind after a terrible week. Pretty much anyone who looks at the cover of the game will instantly know if they will enjoy it, which feels odd to be able to judge a game fully by its cover. While Giraffe and Annika manages to be a cute girl doing cute things in a cute world, it also is just that. Annika awoke from a strange dream to find herself stranded on the mysterious 'Spica Island' Upon exploring, she meets a boy named Giraffe, who seems to know her yet she can't remember him at all. Marca: BANDAI NAMCO Entertainment IbericaCaracteristicas: Libro de arte de tapa dura 3 parches Banda sonora oficial Unión: VideojuegosFecha de lanzamiento: 28-08-2020Detalles: ¡Una mágica aventura llena de misterio espera. ![]() It isn’t the worst thing in the world, but it very much isn’t something that most people are going to go out of their way to experience. There is no pressure to move forward other than curiosity, some plot reveals, and characters. It never feels like anything, or anyone, is in danger or that something needs to be done. There really isn’t anything to dislike about this game, the problem is that it also doesn’t give any reason that it must be played. It is totally fine, but feels out of place the first time it happens. Sometimes, it's a harmonious combo, and results in a potent, palatable brew that offers players the best of both worlds. The characters actively dance to whatever tune is happening, and the player must bounce back their attacks with a magic staff. Giraffe and Annika is a rousing and engrossing adventure backed up by rock-solid mechanics and a lovely aesthetic Blending genres is a fickle beast. After that feeling wears off, they are almost an odd addition to the game, as they come in the way of rhythm game. This can feel kind of bothersome at first, because it means that the entire time that Annika could have been fighting ghosts on her way there but actively chose not to. There are battles, though, that take place at the end of the dungeon. After waking from a strange dream, Annika finds herself stranded on the island of Spica, having no recollection of her past. ![]()
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